Senior 3D Character Artist Job at Bluepoint Games

Bluepoint Games Remote

Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit in crafting Game-of-the-Year quality titles. Our studio is renowned for critically acclaimed titles that exceeded what the world expected of us, from the remaster of Uncharted: The Nathan Drake Collection, to the remake of Shadow of the Colossus, and most recently the PS5 launch title Demon's Souls.

We are looking for a SENIOR 3D CHARACTER ARTIST to join our team on a full time basis. Help us create unique assets for AAA titles developed for current-generation home video game consoles. We are preferably looking for an individual with senior-level experience, but open to mid-level experience with exceptional talent and a true passion for creating cutting edge character art.

Please note: This is not an entry-level or mid-level position.

Responsibilities

  • Create high-quality game ready character models

  • Sculpt highly detailed geometry

  • Retopologize sculpted geometry to game-ready models

  • Create high-quality texture maps for use in a PBR workflow

  • Transfer high-resolution model detail to texture maps

  • Apply and modify cutting edge material techniques

  • Layout efficient and quality UVs

  • Maintain character functionality and animation ability throughout the model iteration process

  • Develop and learn the latest art creation technologies

  • Collaborate with fellow artists, Team Leads, and our Engineering and Design teams to produce the highest quality characters

Requirements

  • Expert level sculpting skills in ZBrush

  • Strong knowledge of Maya modeling tools

  • Expertise of Substance Painter and Photoshop for texturing

  • Full understanding of game workflows and pipelines

  • Desire to learn new techniques and technologies

  • Excellent communication and organizational skills

  • Drawing/painting skills to convey ideas

  • At least 5 years of professional experience in the game development industry with at least one shipped title (excluding academic projects)

  • A portfolio reflecting high-quality game art

The ideal candidate shall also have

  • Experience with Allegorithmic Substance Designer

  • Understanding of character skeleton and skinning techniques

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$88,700—$133,100 USD



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